MB Gold: Paper Mario Chapter 1 <
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Chapter 1

Toad Town | Pleasant Path | Koopa Village | Pleasant Path to the Koopa Bros.' Fortress | Koopa Bros.' Fortress

Toad Town
After talking to the dark-capped toads, report them to Merlon. He'll use his magic to undisguise them, and you'll be able to go on your way to Pleasant Path.

Pleasant Path
Try to avoid battles, but don't totally ignore them. Get in one ot two battles. Then, when you get to a split in the road, go down. This will lead you to Koopa Village.

Koopa Village
Smash as many fuzzies(those black furry things) as you can. At one point, you'll need to move a blue block under a block so you can jump up and punch it to bits, sending a shell flying to its owner.

After saving all that you can, go into the house that's bumping about. Agree to help the koopa named Kooper, and the fuzzy inside will lead you across a glade the koopas use for foresting. Skidaddle after the fuzzy, avoiding all other fuzzies.
Once in the scene with the shell-stealing fuzzy, hit the tree that it goes into. Just watch for blue hopping about the trees. If you get it enough times, he'll give you the shell. Shortly after, Kooper will join your party. When you try to leave, the four fuzzies that were in the trees will battle you. Just use Jumps and Power Shells until they go away.

Pleasant Path to the Koopa Bros.' Fortress
With Kooper on your team, you'll be set to travel along the upper road. Before leaving, make sure you have at least four Mushrooms and three Honey Syrups. While on the path, level up yourself and raise your FP to 10.

Koopa Bros.' Fortress
During your trip through the fortress, make sure to level yourself up to level four and make your FP 15.

Battle everyone you see(this will help you level up, and in some areas, it's manditory to move on). When you come across the block that Yellow built, hit it even though it's a trap. This will lead you to a dungeon where you'll find a pink bob-omb, Bombette, who'll join you in order to get back at the Koopa Bros. Just make her explode at the crack in the wall, and you can move on. Look for cracks as you progress, and note locked doors' locations until you get the nescessary key.

You'll end upon top of the castle, avoiding a Bullet Bill barage. Don't forget the two lower sections near the beginning and end--one has a Maple Syrup and the other a Save Block and Heart Block. Jump up to avoid the bills, unless you still need to raise your level up to 4. Change your party member to Kooper if you haven't already when you go after the cannons themselves. Just use Hammer and Power Shell. Afterwards, hit the Heart and Save Block, then enter the big door.
When you encounter the fake Bowser, use your Hammer and Kooper's normal attack. It should break soon, revealing the Koopa Bros. Now Jump when they prepare their ultamate attack. Then, just use Power Shell and a POW if you have one. They should fall pretty quickly this way, releasing Eldestar.

Quote for now: "We were... ...miserable, and we liked it fine that way!" -"Weird Al" Yankovic, Off the Deep End, "When I was Your Age"