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Chapter 7
Toad
Town | Shiver
City | Starborn
Valley | Crystal
Cave
Toad Town Go into Toad Town sewers. Super Boot
the weak spot if you haven't already, and dive in. Go all the way west until you
find the Ultra Boots, then head all the way east until you reach a room with an
uncrossable gap. Use Watt and your Ultra Boot ability to hit invisible blocks
that should form a bridge for you to jump. Before leaving, go down the pipe near
the east door. In the next room, blast the east wall with Bombette. You'll find
Rip Cheato, but never mind him; go in the other pipe. Mario will arive in a
house. Snatch the key hiding behind a crate and unlock the door. Go outside,
remember where you are in Toad Town, and hop back to the block bridge room. Now
you have an easy way to reach Shiver City from Toad Town. Enter the big
doors, and there is the way to Shiver City--all the way to the west of the
scene. Before you leave, though, go all the way east and use the Super Block to
Ultra Rank Goombario or Kooper.
Shiver City All the way west(you'll have to
travel a few scenes) there'll be the Mayor's house. When you enter the room with
the Mayor, you'll find that--GASP!--he's dead! You need to find the murderer to
clear your own case. Ultra Boot the ice rink and dive in using Sushie. Get the
storeroom key and enter the locked house. Stroll up to the top, and slide down
the roof. Then, hop in the chimney of the house you land on. The man you're
looking for will be there. Talk to him, and he'll clear the whole thing up.
After that, go west, out of town(make sure your partner is Parakarry). Jr.
Koopa will arise. Dispense of him with Jumps, Mega Jumps, and Sky Dives. Move
on with Kooper and his Flame Shell, and Star Born Valley will be within sight.
Starborn Valley Before entering, a Monstar
will appear. It can't do more than one damage, so just use normal attacks. It's
actually a bunch of star kids defending their home from intruders! Merle will
give you a Scarf. Now head back to Shiver City to recieve a bucket from the
Mayor. Go back to the place with all the snowmen, and place the bucket on the
hatless one and the scarf on the scarfless one. They'll unlock the way to
Crystal Cave.
N W + E S
Crystal Cave In here, make sure you level
yourself up to 40 HP, 40 FP, and 18 BP. Have the Mega Jump badge, Power Plus
badge, and Zap Tap badge on. Put Kooper(once again, his Flame/Power Shell) by
your side. When you reach the outside, skate across the ice. Bombette can blow
the crack, and in the next room will be an invisible wall to the west. Take the
star, and plant it in the star-shaped hole atop the steps. Now hop up to the
top, and enter Crystal Cave's puzzle.
First off, change to Goombario. On the red floor, go into the
south door. You won't need to do much to find the Blue Key. Ultra Boot the Red
Switch to take you upstairs.
Then, take Bombette into the blue locked door. When you blow up a
wall, you'll need to decipher which is real. Just like before, the first one to
talk will be the real one. In the next room, you'll see that part of the
"mirror" isn't as fuzzy and bright as the rest. That's a hole that will lead you
into the almost-mirrored side.
Now return to the main room, just on the opposite side. Go into
the north room. You'll find a weak boarded up spot in the floor. Through it and
east one room a P-Down D-Up badge will be in a chest. Back up through the hole,
you'll find a door. Walk through it one room and there will be a Shooting Star.
Grab it if you only have one or none. Return back out into the main room and
head back to the south side.
Ultra Boot the weak spot in the blue floor's south door, then
soon the Red Key will be found in a chest. Return to the red floor and unlock
the door. Another hole into the "mirror" will be there. Don't go in it just yet;
you need to destroy three guards, making the three statues go away. Return and
go the "mirror" path. A hole will be in the next room. Make like the reflection
and kick Kooper in it. He'll come back, blowing the wall with all of the obvious
fakes that follow. You know what to do. After you've exercised your hammer, move
on. An arch will take you north, and go back to the other room. Enter the north
door and push the Albino Dino statue west. In the uncovered passage, a P-Up
D-Down badge will arise. Travel into the south side, and walk into the south
door. You'll find that a huge Albino Dino statue has been moved as a result of
moving the smaller one. Hop in the hole and grab the Palace Key.
Back into the room with the arch, you can move on. Just unlock
the door. Talk to the Albino Dinos--they'll face you. Then, you can move the
statues the way that they are facing. Push the statues onto the bright panels on
the floor.
You're in for another boss battle. Use the Heart and Save Blocks,
then run outside with Parakarry. The ice king will come to fend you off, but you
can beat him. Use Jumps and Sky Dives when he's alone, and Jumps and Air Raids
when he has clones or those flying stones. Don't be afraid to use all of your FP
refillers, and definetly use Shooting Star when his clones arise.
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